He’s a pretty fantastic sort of vidj, and on top of all this he knows archaeological technique like a star, and he can lift loads that would rupture a tractor. He’s going to do our heavy digging, before Kelly gets in there with her vacuum-corer, and I think it’s terrific to be able to combine an archaeologist and a heavy-duty machine in the same body. He digs with his tusks, mostly, but he’s got a pair of extra limbs to help out, aside from the four pillars he stands on. I like him. You have to watch out around him, though. Most of the time he’s awfully gentle, but he goes on flower-eating jags and gets drunk and wild. A dozen geraniums tank him up like a liter of rum. We have this hydroponic garden on top deck, and once a week or so Mirrik gets homesick and goes up there and nibbles blossoms, and then he starts carousing through the ship. Last Tuesday he almost smeared Dr. Horkkk into a puddle on the wall.

Dr. Horkkk is one of our three bosses. He comes from Thhh, which is a planet in the Rigel system, and he’s the galaxy’s leading expert on the language of the High Ones. That isn’t saying much, considering we can’t understand a syllable of their language, but Dr. Horkkk knows more than anyone else.

I like to think of him as a German. He reminds me of the nutty therapist who used to commute from Dusseldorf every Wednesday to try to teach you to walk. Dr. Schatz, remember? Dr. Horkkk is just like him in an alien way. He’s very small, very fussy, very precise, very solemn, and very sure of himself. Also he seems to spit when he talks. Underneath it all I think he’s kind-hearted, but you can’t really tell, because he works so hard at being ferocious on the outside. He comes up to just about hip-high on me, and when he stands sideways you can hardly see him, he’s so skinny. He’s got three big bulging eyes on top of his head, and two mouths under that, one for talking and one for eating, and his brain is where his belly ought to be, and where he keeps his digestive tract I wouldn’t even like to guess.



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